Also Murder by Numbers, mod.io and our new focus on accessibility
Read More »Debugging D&I: How to make flexibility work for your studio
Amiqus’ Liz Prince discusses how to make flexibility work for your studio
Read More »Oculus app topped Christmas charts as Meta looks to double VR sales in 2022
It's been a good festive season for Meta's Quest 2 VR headset, judging by the numbers downloading the Oculus app over their turkey dinners
Read More »E3 2022’s physical event has been cancelled
Those hoping for a return to the Los Angeles Convention Center this year will be disappointed, as the ESA has confirmed that E3's physical event has been cancelled
Read More »Back 4 Blood developer Turtle Rock Studios acquired by Tencent Games
Turtle Rock Studios has woken up in the safe house of Tencent Games, having just been acquired for an undisclosed sum.
Read More »Rec Room valued at $3.5bn after raising $145m
Rec Room says that its user base has grown 450% in the 12 months to November 2021, with mobile experiencing the largest growth
Read More »Final Fantasy 14 pulled from sale following server issues
Square Enix's wildly popular MMORPG Final Fantasy 14 has been pulled from sale, as the game's servers have struggled to meet demand.
Read More »Aardvark Swift Spotlight: Nequinox – “It’s vitally important that our team knows that they’re part of an inclusive, equal and diverse culture.”
Aardvark Swift caught up with Matt Knott, development director at Nequinox, in the light of the studio’s recent successes, to discuss how the company has bolstered their continued growth, and where their upward trajectory will take them.
Read More »“We’ll only do [NFTs] if it is in service of a great entertainment experience” – Take-Two’s Strauss Zelnick talks GTA, the metaverse, diversity, and more
With millions more copies of GTA sold, a thriving sports label, and a 2022 release schedule that threatens more of the same (with a Marvel title thrown in for good measure), Take-Two are riding high. Richie Shoemaker thumbs down CEO Strauss Zelnick and gets taken for a spin
Read More »Final Boss: MAG Interactive’s Tone Brennan
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Tone Brennan, Studio Manager at MAG Interactive Brighton.
Read More »