"I am doing this not because I am without hope for Blizzard, quite the opposite--I’m inspired by the passion of everyone here, working towards meaningful, lasting change with their whole hearts."
Read More »Levelling Up: Samantha Luzon, senior QA at Payload Studios
Samantha Luzon, senior QA at Payload Studios, talks about inclusivity, work culture and working alongside the award-winning Tentacle Zone
Read More »PAX South has been cancelled “for the foreseeable future” due to lack of growth
"Faced with that reality, and compounded by the impact of COVID-19, we have made the difficult decision to bring PAX South to an end for the foreseeable future"
Read More »Aardvark Swift studio spotlight: Airship Images – “A business needs to have a culture or vision that they inhabit, and mine has always been enabling personal growth”
Aardvark Swift sat down with the company’s founder and CEO, Joseph Harford, to reflect on the culture and foundations of Airship Images that have provided them with such success, and how these elements of their studio model have required adaptation over a pandemic.
Read More »Microsoft forms a strategic alliance with Sega on a “Super Game” project
The alliance will see Sega using Microsoft's cloud technology in its game development – Using Microsoft's Azure cloud platform to "produce large-scale, global games in a next-generation development environment."
Read More »After the Storm: DONTNOD on their ‘new normal’ with a hybrid work scheme
Work from home or come back to the office? Why not both? Chris Wallace talks to DONTNOD’s Oskar Guilbert and Matthieu Hoffman about their new flexible working scheme
Read More »Read the October issue of MCV/DEVELOP online now! Featuring our Australia spotlight, DONTNOD, Tales of Iron and more!
Also The Park, Unity, Zordix and more
Read More »Richie Shoemaker is the new editor of MCV/DEVELOP
Joining MCV/DEVELOP from today is its new editor Richie Shoemaker.
Read More »The Park is looking to supersize location-based VR: “Scaling our footprint to hundreds of locations globally is the key to success”
Location-based VR has huge potential. The Park is looking to fulfil that potential and with 13 locations open already, it’s set to spread right across Europe and beyond. We talk to CEO Philippe De Schutter about its approach, content, IP and development pipeline.
Read More »Thunderful acquires Robot Teddy and forms new investment pillar
“From the moment we began thinking about adding an investment pillar to our games publishing and games development businesses, Robot Teddy stood out in our minds as the obvious partner"
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