Alasdair Hibberd, product manager at Frontier Developments talks about how his indie experience provided a broad knowledge base to lead marketing on Elite Dangerous
Read More »“The great thing about the games industry is the variety of paths people can take as they build their careers” – Sparx*’s Pierre-Antoine Cohade
Pierre-Antoine Cohade, producer at Sparx*, a Virtuos Studio, talks about wearing multiple hats, the need to be versatile and the opportunity for career progression
Read More »“It is a growing field, with brands on track to spend 20 per cent of brand budgets on influencers by 2023” – Green Man Gaming’s James Spicer on influencer management
James Spicer, influencer manager at Green Man Gaming talks about his varied role, as well as the need to be cold-headed and warm-hearted
Read More »“If you love doing a whole load of arty things, being a generalist is a wonderful and very useful job” – Sophie Knowles, Playdeo
Sophie Knowles, 3D artist at Playdeo, talks about being a jack of all trades artist, her addiction to learning and a new-found love of game engines
Read More »“A huge part of narrative and mood is set within a game’s art style and location” – Mediatonic’s Anna Hollinrake
Anna Hollinrake, principal artist at Mediatonic talks about her varied role, understanding the messages art can convey and the importance of soft skills
Read More »“There is an attitude here of ensuring that we’re learn-it-alls rather than know-it-alls” – Xbox’s Imogen Beresford-Bone
Imogen Beresford-Bone, production partner manager at Xbox, talks about her varied role, the importance of collaborative work and of owning your mistakes
Read More »“Substance is a place to thrive and display your individuality” – Elisha Brown, Substance Global
Elisha Brown, social media account manager at Substance Global, talks about her work, the opportunities for progression and the importance of curiosity
Read More »“We pride ourselves in being a clique free, diverse and friendly team” – James Back, Sumo Leamington
James Back, product director at Sumo Leamington talks about his start in games, the importance of passion and what makes a good product director
Read More »“I started out as an intern and have made it up to head of PR within five years” – Indigo Pearl’s Anita Wong
Anita Wong, head of PR at Indigo Pearl talks about her role, the qualities needed to make a career in PR, and being within five feet of Andy Serkis What is your job role and how would you describe your typical day at work? I’m currently head of PR! I’ll …
Read More »“Some of my code can be found in thousands of games” – Coconut Lizard’s senior engine programmer Gareth Martin
It’s not necessarily as flashy as working in art or game design, but it’s immensely rewarding – I get to get right down to the metal and fix things that nobody else can.
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