Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Richie Turner, managing director of Warp Digital Entertainment.
Read More »When We Made… Norco – Geography of Robots talks crunch, religion and preserving a culture in their debut title
Chris Wallace gets behind the scenes of Norco, to find out how Geography of Robots created a snapshot of Louisiana and its culture – and found global success along the way
Read More »Ins and Outs: May 2022’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's May issue.
Read More »Aardvark Swift Spotlight: Dovetail Games
Dovetail Games are the arbiters of the simulation space, pushing the limits of technical capacities and pulling the genre into the next generation of PC and console gaming. Their portfolio of train and fishing simulators are the cornerstones of the studio that innovate the genre with every iteration since their first Train Simulator was released back in 2009.
Read More »Access All Areas: “I’ve since spoken to kids who believed that their poor hearing would hold them back in the industry. I can tell them now that it doesn’t – or, at least, shouldn’t”
In the space of just a couple of years Nickie Harper-Williams has gone from games industry wannabe to becoming an established community manager, game accessibility advocate and Women In Games Award finalist. It’s been journey fraught with prejudice and setbacks
Read More »Debugging D&I: Autistica on their Autistica Play initiative and what studios can do to welcome neurodiverse individuals
In this Autism Awareness Month, Liz Prince talks to Autistica’s Corporate Partnership Office about the organisation, its Autistica Play initiative and what studios can do to welcome neurodiverse individuals
Read More »Levelling Up: Megan Garrett, senior commercial manager at Genba Digital
Megan Garrett, senior commercial manager at Genba Digital, talks about working on Elden Ring and the need to thrive in a fast-paced environment
Read More »Rising Star: Charlotte Willis, account manager at Diva
Charlotte Willis, account manager at Diva talks about adapting to a new job during COVID, the agency’s charity work and her drive to continue learning
Read More »The Final Boss: Silent Games’ Sally Blake
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Sally Blake, CEO of Silent Games.
Read More »When We Made… OlliOlli World: How abandoning crunch empowered Roll7 to create its best game yet
After taking a break from game development, Roll7 is back and better than ever with OlliOlli World. Chris Wallace catches up with Simon Bennett and Thomas Hegarty to find out about their new and healthier approach to game development, and the hard lessons learned along the way.
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