Regulars

Final Boss: Warp Digital’s Richie Turner – “Working on other people’s titles is immensely rewarding, but I think it’s about time we did something of our own!”

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Richie Turner, managing director of Warp Digital Entertainment. 

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Aardvark Swift Spotlight: Dovetail Games

Dovetail Games are the arbiters of the simulation space, pushing the limits of technical capacities and pulling the genre into the next generation of PC and console gaming. Their portfolio of train and fishing simulators are the cornerstones of the studio that innovate the genre with every iteration since their first Train Simulator was released back in 2009.

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Access All Areas: “I’ve since spoken to kids who believed that their poor hearing would hold them back in the industry. I can tell them now that it doesn’t – or, at least, shouldn’t”

In the space of just a couple of years Nickie Harper-Williams has gone from games industry wannabe to becoming an established community manager, game accessibility advocate and Women In Games Award finalist. It’s been journey fraught with prejudice and setbacks

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Debugging D&I: Autistica on their Autistica Play initiative and what studios can do to welcome neurodiverse individuals

In this Autism Awareness Month, Liz Prince talks to Autistica’s Corporate Partnership Office about the organisation, its Autistica Play initiative and what studios can do to welcome neurodiverse individuals

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When We Made… OlliOlli World: How abandoning crunch empowered Roll7 to create its best game yet

After taking a break from game development, Roll7 is back and better than ever with OlliOlli World. Chris Wallace catches up with Simon Bennett and Thomas Hegarty to find out about their new and healthier approach to game development, and the hard lessons learned along the way.

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