A direct-to-consumer, publisher-free agenda is on the cards for Realtime Worlds after an investment boost, says chairman Ian Hetherington.
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
Special Report: UK devs declare digital love
Who needs triple-A titles? That's the message from studios as the support for digital distribution swells, but beware: games for such platforms are now more complex – and more expensive to make.
Read More »Sweet 16 for Team 17
UK development stalwart Team17 is preparing to enter its 17th year in the games industry with a next-gen project on the way and a major recruitment drive in the pipeline.
Read More »UTV takes stakes in Iginition and Indiagames
A Mumbai-based media company has shown its interest in games development by acquiring 70 per cent of UK development studio Ignition and buying over half of India's big mobile games studio Indiagames.
Read More »Develop conference and awards return in July ’07
The second Develop In Brighton conference and expo has been confirmed for 2007, taking place on July 24th to 26th – and the Develop Industry Excellence Awards return, too, on July 25th.
Read More »Rockstar Games to open London studio
Grand Theft Auto creator Rockstar is putting together a games development team that will be based in central London.
Read More »Gill finds place at Swordfish
The movement of Electronic Arts Warrington staff to local studios continues, with former EA NW technical director Fred Gill moving over to Birmingham-based Swordfish.
Read More »More developer support for amBX
Two very different developers have signed up to product amBX-specific versions of their games, with indie team Introversion and Codemasters supporting Philips' upcoming 'ambient experiences' kits.
Read More »Lionhead licences Havok for Fable 2
The popular Havok physics and animation tool has found another friend in game development, with Lionhead confirming that it has licenced Havok Complete for the production of Fable 2.
Read More »Biggest year ever for Lyon Game Connection
Last week's Game Connection event in Lyon saw its biggest turnout ever – over 600 development executives attended to forge deals with publishers and service providers.
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
Read More » -
When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor