"His comments disregarded the values of our whole team, our partners and much of our broader community. Our leadership team at Tripwire are deeply sorry and are unified in our commitment to take swift action and to foster a more positive environment."
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
“We are very excited that MCV/DEVELOP are organising IRL for the games industry and are pleased to be involved in supporting it by offering a raffle prize of £3,000″ – Why Green Man Gaming is supporting our comeback event on September 16th!
"We are very excited that MCV/DEVELOP are organising IRL for the games industry and are pleased to be involved in supporting it by offering a raffle prize of £3,000 towards a holiday for the winner"
Read More »Technology and the market will set the cost of triple-A productions – it’s not an inevitable and negative escalation
The idea that the industry will stagnate because of rising costs is a historically flawed argument based on historical data
Read More »Solve your matchmaking woes: Gameye and Amazon GameLift webinar
Gameye and Amazon GameLift are running a webinar on 9th September on matchmaking and orchestration tools. [Created by Gameye in partnership with MCV/DEVELOP]
Read More »Brendan ‘PlayerUnknown’ Greene details epic scope of his next title: Project Artemis
A planet-sized world created by machine learning and hosting innumerable players is the aim
Read More »How to mitigate launch uncertainty with game server orchestration
Time to think again about game server orchestration [This article was created in association with Improbable]
Read More »Gigantic Duck raises SEK 10 million in funding
"We were humbled by the success of our game and quickly realised the potential of the product. It was also then that we realised that we needed to raise capital to do the game justice"
Read More »Unleashd creator Multiscription secures €800,000 in funding
"This new funding will allow us to scale up quickly as we aim to launch the fully-featured Unleashd service before the end of the year"
Read More »Thunderful Group acquires Stage Clear Studios
“The acquisition of Stage Clear Studios is fully in line with our strategy to grow our Games segment and the Group as a whole."
Read More »[From the industry] MY.GAMES invests €3.5 million in Barcelona-based game developer The Breach Studios
“The investment in The Breach Studios strengthens our games production capabilities helping MY.GAMES with its ambition to become a major player of the industry in the upcoming years."
Read More »-
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
Read More » -
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
-
Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
-
Winning the toxicity arms race
-
How passion puts the quality into quality assurance
-
Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
Read More » -
When We Made… Like a Dragon: Ishin!
-
Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
-
Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
-
Levelling Up – PC Gamer’s Mollie Taylor