"On that basis, we issued an Advice Notice advising the advertiser, in future, to ensure that its ads include any material information and significant limitations."
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
Fingersoft to allow employees to work reduced hours for 90% of their usual salary
"We strongly believe that, particularly for people working in a creative industry, having more time for recovery will increase the relative value of their input and prevent burnout."
Read More »[From the industry] 2021 Australian Game Developer Awards finalists announced
“The AGDAs are not at all unlike the Met Gala - except everyone is much more beautiful and we're also celebrating the talent of Australia’s myriad of passionate and hard-working games developers."
Read More »Mike Bithell to host Develop:Brighton 2021 Keynote
“With lots of studios now adopting a remote/flexible working environment, we must all be mindful with our creative processes, which is what we’ll be exploring in this keynote.”
Read More »Sony to acquire Firesprite – the studio born out of Sony’s Studio Liverpool closure
Studio set to become Sony's largest developer in the UK
Read More »Enthusiast Gaming acquires Addicting Games
"I'm thrilled to announce the acquisition of Addicting Games, a pioneer in casual gaming with nearly twenty years of experience building a loyal audience of gamers"
Read More »DONTNOD introduces permanent work from home policy for all employees
"We know that everyone has different needs and different ways of functioning and that is why we wanted to create a program that would give everyone the freedom to choose how they want to organize their day-to-day lives."
Read More »Ubisoft Appoints Igor Manceau as Chief Creative Officer
“It is a real honor for me to lead and support the passionate and incredibly talented group of people responsible for the creative direction of Ubisoft’s games"
Read More »[From the industry] Virtuos Secures USD150 Million Investment From Baring Private Equity Asia to Accelerate Global Growth and Fast Track Digitalization
“We are excited for our next phase of growth with the support from BPEA"
Read More »Employee survey alleges bullying and gender discrimination at Paradox Interactive
"There is a perception that perpetrators at managerial level are protected by the company"
Read More »-
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor