"I fundamentally believe all of the platforms can continue to grow. But in order to be on Xbox, I want us to be able to bring the full complete package of what we have."
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
Thunderful acquires mobile developer Early Morning Studio
Thunderful has moved into the mobile space with the acquisition of Early Morning Studio.
Read More »Private Division acquires OlliOlli developer Roll7
"Joining the label puts us in a great position to continue to grow and to set our sights on achieving our ambition to become a pre-eminent global videogames developer."
Read More »Grand Theft Auto Trilogy returns to PC, after being taken offline for three days
"We are also working to improve and update overall performance as we move forward. We would like to thank everyone for their patience as we resolve these issues.”
Read More »Playdate delayed until early 2022
The upcoming handheld from Firewatch publisher Panic has been delayed until early next year.
Read More »Thunderful Games’ CEO Brjánn Sigurgeirsson and Agostino Simonetta on why the time is right for the indie supergroup to make itself known
“It’s the beginning of a great journey"
Read More »Niantic is now licencing out the AR tech behind Pokémon GO
Niantic has announced that it is now licensing out The Niantic Lightship Augmented Reality Developer Kit (ARDK), the AR tech behind their hit game Pokémon GO.
Read More »Ubisoft employees call for public support with a petition pushing for change at the company
A Better Ubisoft, a group of current and former Ubisoft employees pushing for better working conditions at the company, have launched a public petition to help encourage change.
Read More »Konami temporarily pulls Metal Gear Solid titles from stores
"We are currently working on renewing the licenses for select historical archive footage used in-game, therefore, we have made the temporary decision to begin suspending the sale of METAL GEAR SOLID 2, METAL GEAR SOLID 3 and all products that include these games from digital storefronts globally starting from November 8th, 2021"
Read More »Annapurna names Nathan Gary as its new president
“Nathan has helped build Annapurna Interactive from the ground up, showing impressive leadership as well as the innate ability to identify and foster creative voices"
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor