With the end of the year almost upon us, Ukie and Jagex will be wrapping up 2021 with the Ukie Big Christmas Quiz of the Year.
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
The Steam Deck won’t have exclusive titles, says Valve
According to Valve, having Steam Deck exclusives "doesn't make much sense to us. It's a PC and it should just play games like a PC."
Read More »ELAM opens student games lab in collaboration with Creative Assembly
“We are so happy to launch this new dedicated games education space and to welcome the trainees to learn and grow their skills there."
Read More »10th annual Jingle Jam raises over $1m within first 24 hours
The festive Yogscast streamathon is back, supporting 14 charities across the UK and beyond
Read More »Twitch launches Suspicious User Detection to combat harassment in chat
"Our work will never be finished and we’re continuing to develop more tools to prevent hate, harassment, and ban evasion on Twitch"
Read More »Unity acquires SyncSketch
"With this acquisition, we are doubling down on productivity tools for the Unity creator community."
Read More »[From the industry] New research highlights flexible working is key to employee retention
The games industry is gradually heading back to the studio or office, but after an extended period working from home due to the COVID-19 pandemic, many individuals are now looking for permanent flexibility in working conditions going forward.
Read More »Sony patents DualShock-style controller for mobile devices
Controller patent suggests Sony’s isn’t just porting its games to mobile, but wants to control them too.
Read More »CD Projekt announce refocus for GOG after $2.1m loss
It's been a bad year for Good Old Games
Read More »Zordix casts acquisition spell on Maximum Games. Succeeds for $42m
"The experience Maximum Games brings to the table enables us to scale tremendously, which of course means more exciting games on the horizon!"
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor